. Thanks for any help given!To make higher "Grade" Augments, you will have to level up your crafting skill. . To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. Web first, get the kit schematics from the crew skil. Augment slots are added to your gear using a augmentation kit and a augmentation station. They all have used the same icon as MK-8 from 3. Those sell for 3k-5k each. It takes 10 components to make 1 kit. craft. At that point get level 36 augments, either Resolve or Overkill. 0 and be ready hit the ground running once 7. To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. Used to install Augmentation Slot MK-11 at an Item Modification Station. Play on mobile, tablet, PC or Mac. Armstech uses 4 and 6, cybertech uses 2 and 4, biochem uses 2 and 2 and 4. Posted June 1, 2012. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials. If you craft an assembly component, then deconstruct it without putting it in mat storage, you get an augmentation kit component (as intended). So yep, hit that button and pay the 40k to add the augment slot to your item. Play Now. It takes 10 components to make an augment kit. Web phoenix, az assets (1/31/2014) atlanta, ga assets (2/28/2014) boulder, co assets (3/22/2014) seattle, wa assets (8/31/2014) new. This. If taken out of the materials bank to deconstruct, no component is rendered. These are specifically the slots that are created when you use an Augment Kit on an item. In that case the level requirement to use the gear would be level 9. Support. SWTOR House Decoration Crafting Guide - Prefab Kits Share. 0! Legacy of the Sith Expansion comes soon. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. Put money into 3. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). Type: Augments. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. It’s a beginners guide so you probably know a lot of it already but it does contain all the Info you are looking for. Go to swtor r/swtor • by. net is a non-profit Star Wars fansite run by Jedipedia e. . . Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Members. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . Use bonus code: YEAROFTHEOX. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Individual Pieces. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Used to install Augmentation Slot MK-1 at any Item Modification Station. Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. SWTOR How to Augment Your Gear | SWTOR Basics Series - YouTube 0:00 / 5:05 • Intro SWTOR How to Augment Your Gear | SWTOR Basics Series Vulkk. SWTOR. There are currently no Expertise augments in-game although they are in the assets. Remember that there used to be a bug when reverse engineering stacks of crafted items. View data for the Augmentation Kit MK-1 SWTOR Schematic. – – the kit parts you get depends on the level, so you’d need to make and RE level 49+ wearable stuff to get Mark 6 augment kit parts. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. I tried RE these and I'm not getting any MK 11 slot components. 0 and crafting: a beginners guidePsa: crafting +crit amplifiers are negative : r/swtor Swtor skills crew crafting diagramSwtor: finding things. View data for the Augmentation Kit MK-11 SWTOR Schematic. It takes 10 components to create a kit. 3 guide on how to make augmentation kits for synthweaver. The dedicated guide contains tips for all roles in both PvE and PvP. Augmentation Kit MK-1: none:. To add an Augment slot via a Kit: - Kits are. These can be purchased from the "planetary" commendation vendors for. Posted March 25, 2014. Other languages: MK-11-Aufwertungsslot-Komponente. 2 Gemstone: Artifice & Cybertech: Fabricator Crystal MK-1: 5: Blue Igneous Crystal:. [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6] If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Armstech also has a 2/2/2 recipe I. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat reserves and. I’ll explain what Augmentation Kits and the process of creating Augment Slots in details further below in this guide. Used to install Augmentation Slot MK-9 at an Item Modification Station. for 11th level slot comp. Been Googling my *** off trying to find some proof of existance, but none :< visiting various trainers and the GTN also show up no results. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Fire emblem heroes fire emblem warriors pocket mortys star wars: The old republic you are not logged in. If you put an assembly component in your mat storage, take it out sometime later, then deconstruct. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). More Fandoms Sci-fi. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. And as you've seen, for the MK-10 it's a lot more. But, every guide about augmenting I come across says to use an item modification station. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". See moreThere are 14 gear slots in total where Augments can be placed. Making my way to my first 55, and I'm wondering if it's expected for Shadow of Revan to bring MK-10 kits, or if MK-9s are expected to be able to handle top-level augments once the expansion hits. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. Check Details. News. FQN: itm. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. A similar thing happened to the Roche mount but it ha. Jump to contentThat's 13 slots that need a 60k augment kit, 40k augmenting charge, and 100+k augment. Oh, and augment kits are created by Armormechs. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . . Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. 430 but you will quickly jump to 450. Yeah def the trainer for this. 8k. Everything else goes into Critical. I suggest appending level ranges to the item descriptions of the Augmentation Kits and the Augmentation Slot Components to make things less confusing. - what to do with zillion crystals I have found during Archeology (which is 400 for me). So you should augment the tier 1 shells or a set of orange shells you like. - Use augments only on 306, set bonus gear. What are you RE for augmentation slot component mk-9? is power nano-tech gauntlets the only option for armortech? * power nano-tech gauntlets : 4 tricopper flux 8 mythra 10 turadium is there a more efficient way? - many thanks for the repliesA SWTOR Enhances Guide till help you learn what Augments are, how to craft them and why Augmenting your gear the important for your character! SWTOR Augments 7. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. In this video, we'll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics. The MK8 Augment Kit is now the highest Augment Kit. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be earned. "Augmentation slots are tiered in rank, and can only accept augments up to their rank. you have an augmentation-kit you need to install on a gear item. This will make it possible for people to add augment slots to their gear even if they do not have the necessary. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Sell Price : 15. If a piece of gear does not have an augment slot, then you have to install one using a Augmentation Slot Kit. Category: Miscellaneous. . The dedicated guide contains tips for all roles in both PvE and PvP. Get the most out of 6. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. The level 10 purple augment can go for 60K - 120k depending on the type of augment and current demand. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. 1. The augmentation kits have six tiers, ranging from MK-1 (the lowest) to MK-6 (the highest). They could have simply allowed crafters to create an augment kit, that could be traded/sold, that a player could then in turn take to a. Now the highest tier is Augmentation Kit MK-11. Yes you should augment for pvp. i am not sure how this Hyde and Zeek system works. The dedicated guide contains tips for all roles in both PvE and PvP. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). Game. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. Game Update 7. 0 gear. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Similarly one may ask,how do you make augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? You reverse engineer mk-10 items you crafted, yes. mat. It can change the colour of the selected piece and if it is removed from the component selection, it will be…SWTOR patch 1. Part of Vulkk's "SWTOR Basics" series. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. Aritfice makes Hilts, Color Crystals, and Enhancements. Augmentation kit Augmentation kit. When i canceled the Kit i didnt got the "MK-11 assembly Components" back. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHey, I just started to craft a "Mk-11 Augmentation Kit" and also some fitting Augments and wanted to switch the Order of the Items to craft, when i realised that i didnt got my Materials back for the Kit. Badge of Renown; Bag of Artifact. This is now not really great unless it's a level 49-50 item. More Fandoms Sci-fi Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Posted November 23, 2012. The augmentation kits have six tiers, ranging from mk-1 (the lowest) to mk-6 (the highest). → mk02. the remove fee for augments is calculated by the level. 1. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best… Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. You might already know that. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level. Augment slot kits are also crafted by all the crew skills above. Recent Changes; Community Portal; Help the wiki! Community. How do I add augmentation slots to an item? Where do I get the kits? Jump to content. Augments go in augment slots. – Jackie late 2021, before the 7. Augmentation Slot Component MK-10 Other languages: New Versatile Armorings (Mastery) are now exclusive to Synthweaving. Swtor How To Get Augmentation Slot Component Mk11 MK11 Augments Guide and The Ten Best Augments GAMERS DECIDE Swtor How To Get Augmentation Slot Component Mk11 Web Augmentation Kits Are Item Modifications That Create Augmentation Slots On Gear When Used In Conjunction With An Item Modification. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. . Followers 0I realize I'm probably missing something obvious, but where do I learn purple recipes for crafting skills? For instance, if I wanted to learn the MK-8 Augmentation Kit, how do I do that? By just crafting the MK-7's? I cannot reverse engineer them, so how do I get them? Is there a guide somewhere. First, get the kit schematics from the crew skill trainer. . Slicers find the augment schematics. Swtor augmentation slot component mk-11Augments mk11 kombat mortal augment The complete swtor story orderSwtor moddable gearing gear slots focus guide. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)as i know there are 9 level of mk augmentation from 1-9 what augmentation is appropriate for my level 35 merc bounty hunter, is there any limit say i can use mk-9 until level 55 and so on which one should i use to augment my gearArmormech Crafting at Level 75. You can simply go to the GTN and type "augmentation" into the search field; you will need to tab way over towards the last few pages before you will begin to see. So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Greetings, Thanks for taking your time to read this thread, I shall get to the point. Step 3 - Apply augments to your LEGACY SET. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. Each assembly can be reverse engineered for MK parts, used to craft MK kits (slots). This cost me 1. Augmentation Kit MK-1 is a premium -quality augmentation kit. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. Augmentation slot MK-6 needed, i. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. net is a non-profit Star Wars fansite run by Jedipedia e. Craft it like a regular augment kit and have to go use it at the augmentation table. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. Augmentation Kit MK-1. Even SoV Solo or Story can be done without augments. Augments have been reduced to 8 tiers. Augmentation Kit MK-11 Rating 280. Overkill is a better point for point return, albeit a. Get the mk-10 augment kits. If your gear has this slot, you can place an augment in it which gives you extra stats. augmentation slot component MK-11. what types exist existing, how to craft them and wherefore it’s important to Augment your gear! Augmenting choose Top Tier gear is a sluggish plus expensive process. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. So 2. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. 3. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. Lower grade augments are considered a waste of time and money because you go fast through the early levels and your augments will. Each augment contributes two stats. Artifice makes enhancements, hilts and relics. SWTOR: Star Wars the Old Republic. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. SWTOR - Patch 1. View data for the Augmentation Kit MK-10 SWTOR Schematic. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?Swtor Best Way To Get Augmentation Slot Component Mk-100. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. . I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. In practise, always get Augmentation Kit MK-10s. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Augmentation Slot Component Mk 11 Swtor. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. First Seen: 2. Ding 55, need to aug my gear. So i was wondering which would be the b. Individual Pieces. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Can someone please explain how augmenting works and what is required for augmenting gear for a Bounty Hunter Merc?Vulkk (Alex) is the owner of VULKK. I would like to make a suggestion as to an alternative approach to handling augmentation in Patch 1. Sci-fi. Used to install Augmentation Slot MK-1 at an Item Modification Station. Quick question. Augmentation Kit MK-1 Rating 46. Swtor How To Get Augmentation Slot Component Mk 10 Thus if you deposit €/£/$500 and are given a 100% deposit bonus, you will actually receive €/£/$1,000 in. Augmentation Kit MK-6 is a player-created item. Well the RE bug just hit me, I re'ed 500 Gleaming Phond Artifice Bonded Attachment and got NO Augmentation Slot Component MK-9. - armortech makes the aim, cunning, absorb, shield augments. Also a hint for when you plan to craft them. . 326 used to be a good goal because that was the max upgrade of non rakata gear, now. New Superior 77 Augments in SWTOR Guide. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Augmentation Slot Component MK-4 is a Premium-quality Augmentation Slot Component. And the last 110 where spend on. x I used to RE stacks of the Assembly Components for the. Short answer: no. com . com . So now…Based on my server's GTN values, to make one slot kit costs 51,550 in bought materials, but given ideal crit crafting (of 28%) it goes down to 40,273. This crafting material is used in the construction of Augmentation Kit MK-4. View data for the Augmentation Kit MK-11 SWTOR Schematic. Used to install Augmentation Slot MK-1 at an Item Modification Station. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Used to install Augmentation Slot MK-1 at an Item Modification Station. If you're trying to remove the augmentation kit, not possible. Category: Miscellaneous. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. Why force the extra step when the most logical solution. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. There are 9 kits graded MK1 to MK9(Highest) . These upgrade items can then be inserted into armor, weapons, and accessories to add a few more points of whatever statistics the augment (a separate item) have. Getting back into the game as a sub and I noticed on a lot of modifiable items, especially light sabers don't have slots for…SWTOR patch 1. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". Was allowing it a bug, or no longer getting augmentati. Schematic source The. So they are fairly important, but remember that every upgrade you do deletes the augment and you will need an augment kit after every upgrade. Profession: Synthweaving. augment_kit. 3 Class Changes. i would say 30. You have to create one using an Augmentation Kit before you can place an Augment in it. Get the augments with the stats you want. Other sites: TORCommunity. Hopefully to make more credits. Individual Pieces. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Biochem does create kits. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. " If the MK6 kits produce a slot that will accept any level augment and thos. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. This crafting material is used in the construction of Augmentation Kit MK-2. Augmentation Kit MK-2 is a player-created item. Sell Price : 1. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and. I sell hundreds of augment kits everyday and support this message! This is a well written guide for augment kits. Removal of Daily Resource Matrices. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. robot on augmentation kit mk-10, but no other info. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. 0 release, but they are a part of our 10-year celebration plans. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? Thanks for any help! Crafting Trainers have the kit schematics. so a level 208 augment costs just a small bit of the. Swtor skills. The profit margin for buying mats off the GTN and then making and selling augment kits isn't worth the time invested. If you do either of these things, you won't be able to get. The augmentation kits have six tiers, ranging from MK-1 (the lowest) to MK-6 (the highest). All existing items and missions fit into these grades and match the equivalent crafting grade. Is there anything else than. The one on the fleet is located in the crew skills section. Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. 3 Class Changes;. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. As for legacy gear, ALL gear is now legacy (except cartel of course) but since set bonuses are on the shell you should not “wear” cartel gear anymore. By default, it will select the highest level Augmentation Kit that you have in your inventory. Updated April 7, 2023 Prepare for SWTOR 7. If you want to go the auction house route, you can expect to pay quite a bit for a full set of augments. Augmentation slot component mk 9 synthweaving, swtor augment kit mk-10. Augmentation slots can accept augments of up to the level of the slot. - Use augments only on 306, set bonus gear. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Put the augments into the augment slots. craft. Category: Miscellaneous. Buying the kit and the action of using the station and adding it will both cost you money. At 75, it generally helps to follow a guide. 3) General speculation in advance of 4. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Posted January 29, 2016. To match the above listed changes. They craft the kits by RE'ing items to get an mk component. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. 0 6. Augmentation Kit MK-3 is a player-created item. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. Yeah def the trainer for this. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. 0. The dedicated guide contains tips for all roles in both PvE and PvP. 1. This will add an augment slot to your armor piece. Please allow us to also make augment kits. Step 3 - Apply augments to your LEGACY SET. It doesn't matter which grade of kit you're adding, MK-1 up to MK-10, there's a fee you have to pay to add the augment slot, in addition to having the slot kit itself. 0 releases! Which items to stockpile for 7. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. One of the cheap ways to make MK-9 parts is cybertech droid parts (either 9 or 10) which cost 2 mythra, 2 turadium and 2 flux. It can be. I don't actually remember. tomzi • 1 yr. The two cheapest (mats wise) are offhands through Artifice and knives through Armstech. Of course being so OP it should be noted that this should cost alot per piece of gear so its not to legacy everything. I did add an augmentation slot but that doesn't seem do it. Can someone explain augmentation to me? Came back to swtor after this was implamented and i have no idea what its about or how i go about using it effectiveley. Swtor augmentation slot component mk-1Swtor how to get augmentation slot component mk-10 . Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. The higher the tier, the better the augment slot you can add to the item. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old Republic. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed).